A world shaped by every run

The world broke.
You kept running.

Fight through tactical expeditions, build a crew that can hold territory, and chase relics powerful enough to alter the season.

2–8Minute expeditions
12Fractured regions
4Distinct classes
Discover

Risk, react, extract

Every expedition leaves a trace.

Runs are short. Consequences are not. Read enemy intent, interrupt devastating abilities, and decide when to secure your haul. Fall in combat and everything left unsecured is gone.

The core loop

Go farther. Bring more back.

Every action feeds your build, your crew, and the struggle for the frontier.

  1. 01

    Choose a route

    Enter one of twelve regions, each with its own danger, resources, enemies, and modifiers.

  2. 02

    Read the threat

    Enemies telegraph their strongest moves. Defend, interrupt, or commit to the attack.

  3. 03

    Secure the haul

    Extract to protect your finds—or press deeper and risk every unsecured resource.

  4. 04

    Shape the season

    Upgrade gear, develop your crew, and turn expedition success into regional influence.

Four ways through the dark

Choose your discipline

Classes define your opening strengths, tactical ability, and growth—not a permanent cage.

Armored Vanguard with hammer and shield
01 / Bulwark

Vanguard

Absorb the impact. Shield Wall softens the next two enemy strikes and keeps the run alive.

Defense · Survival · Control
Hooded Ranger carrying a long rifle
02 / Hunter

Ranger

Mark priority targets and turn each following attack into a harder, cleaner hit.

Precision · Marking · Tempo
Arcane combatant of the Arcanist class
03 / Disruptor

Arcanist

Break enemy momentum with a crushing Arcane Strike that stuns and interrupts.

Burst · Stun · Interruption
Resourceful Scavenger equipped for the wasteland
04 / Opportunist

Scavenger

Turn every opening into profit, stealing extra scrap while keeping pressure on the enemy.

Loot · Adaptation · Utility

The whole world fights back

World bosses remember every strike.

Persistent personal raids track your health, counters, damage, and class ability across the encounter. Master the mechanics and earn a final grade from C to S.

Phased encountersTelegraphed countersCrew leaderboards
The Rust King, an armored machine sovereign
Heat protocol

The Rust King

Vent the furnace before Hammerfall, Boiler Pressure, and Meltdown turn the arena into an inferno.

Nyxara, Mother of the Deep
Abyss protocol

Nyxara

Manage pressure and corruption as the Mother of the Deep drags every failed counter toward the abyss.

One of each. One owner.

Relics change the balance

Three global relics exist once per season. Discover their traces, claim them first, and defend the history you create.

Territory

The Crown

Born from regional control. Strengthens the influence your crew projects across the map.

Expeditions

The Compass

Revealed through completed runs. Makes every future relic trace easier to follow.

World bosses

The Heart

Earned through personal boss milestones. Carries extra force into the next global fight.

Build together. Be remembered.

Seasons reset power—not history.

Form a crew, construct its Workshop, Archive, Command Center, Trading Station, and Bastion, then compete for control of the twelve regions.

When a season closes, influence and buildings begin anew. Achievements, cosmetics, chronicles, frozen leaderboards, and the Hall of Fame endure.

5Crew buildings
24hRegional control
Permanent legacy

Beyond the safe path

Cross the frontier

From rusted empires to drowned archives, every region changes what you face and what you can bring home.

Ancient machines rusting beneath a pale sky
Region 07

Machine Graveyard

A dark industrial harbor cut by luminous water
Region 01

Ash Harbor

A forgotten observatory staring into the void
Region 10

Void Observatory

The signal is getting stronger

Will you answer?

Relic Run is in development. The frontier will open soon.

Return to the signal